OpenBlox
A game engine which provides a simple and easy to learn Lua API.
OB::AssetResponse Class Reference

#include <AssetLocator.h>

Public Member Functions

 AssetResponse (size_t size, char *data, std::string resURI, OBEngine *eng)
 
 ~AssetResponse ()
 
size_t getSize ()
 
char * getData ()
 
std::string getResURI ()
 
irr::io::IReadFile * toIReadFile ()
 

Constructor & Destructor Documentation

◆ AssetResponse()

OB::AssetResponse::AssetResponse ( size_t  size,
char *  data,
std::string  resURI,
OBEngine eng 
)

◆ ~AssetResponse()

OB::AssetResponse::~AssetResponse ( )

Member Function Documentation

◆ getData()

char* OB::AssetResponse::getData ( )

◆ getResURI()

std::string OB::AssetResponse::getResURI ( )

◆ getSize()

size_t OB::AssetResponse::getSize ( )

◆ toIReadFile()

irr::io::IReadFile* OB::AssetResponse::toIReadFile ( )

The documentation for this class was generated from the following file: