OpenBlox
A game engine which provides a simple and easy to learn Lua API.
OB::OBEngine Member List

This is the complete list of members for OB::OBEngine, including all inherited members.

doesRendering()OB::OBEngine
getAssetLocator()OB::OBEngine
getDataModel()OB::OBEngine
getExitCode()OB::OBEngine
getGlobalLuaState()OB::OBEngine
getInitHeight()OB::OBEngine
getInitWidth()OB::OBEngine
getInputEventReceiver()OB::OBEngine
getIrrlichtDevice()OB::OBEngine
getLogger()OB::OBEngine
getPluginManager()OB::OBEngine
getPostRenderFunc()OB::OBEngine
getRenderUtils()OB::OBEngine
getResizable()OB::OBEngine
getSecondaryTaskScheduler()OB::OBEngine
getSerializer()OB::OBEngine
getStartTime()OB::OBEngine
getTaskScheduler()OB::OBEngine
getUseVsync()OB::OBEngine
getWindowId()OB::OBEngine
init()OB::OBEngine
isRunning()OB::OBEngine
OBEngine()OB::OBEngine
render()OB::OBEngine
resized(int width, int height)OB::OBEngine
setExitCode(int exitCode)OB::OBEngine
setInitHeight(int h)OB::OBEngine
setInitWidth(int w)OB::OBEngine
setPostRenderFunc(post_render_func_t prf)OB::OBEngine
setRendering(bool renders)OB::OBEngine
setResizable(bool Resizable)OB::OBEngine
setUseVsync(bool useVsync)OB::OBEngine
setWindowId(void *wId)OB::OBEngine
shutdown()OB::OBEngine
tick()OB::OBEngine
~OBEngine()OB::OBEnginevirtual